The problem with these regular combos however is that they can be easily escaped from through use of the substitution Jutsu, a rather neat and easily executable technique that allows the user to instantly whisk themselves away from harm by teleporting behind the enemy. Certainly, Ultimate Ninja Storm 4 is no different in that regard a 3D arena style fighter with a simplistic control scheme that maps melee strikes to a single button and secondary functions to a button each a piece, it’s goal is seemingly to make the game accessible to as many folks as possible while still providing enough depth to keep people hooked in the long-term.
Although technically classified as beat em’ ups, the Ultimate Ninja Storm games could never be confused with the likes of Street Fighter or BlazBlue when it comes to the potential for high-level tournament play. With this being the fourth and final entry in the long running Ultimate Ninja Storm series that originally kicked off on PS3 back in 2008 (itself a continuation of the Naruto Ultimate Ninja series that existed on the PS2), it comes as little surprise that broadly speaking very little has changed in this latest effort.
Essentially a playable anime in motion, it’s clear that much like the instalments before it developer CyberConnect2 has a deep love for the property and really knows how to make a Naruto game look just like the show that it’s based on.
The first thing that hits you when playing Naruto Shippuden: Ultimate Ninja Storm 4 is just how staggeringly good it looks.